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Status: Looking for Work
 
  Sex: Male
  Date of Birth:
hidden
  Place of Birth: Stone Mountain, GA
  Job Experience: Modeler
Texture Artist
3d Generalist
  Contact Details
  Email:
kriskelly3d@gmail.com
  Phone:
hidden
  Address:
hidden
  Website: http://ww.KrisKelly3D.co m
 
  As an artist with a background as a 3D generalist, my skills set is not limited to character creation and 3d modeling, but spans across the visual effects industry. If you are involved in a 3D project of any kind and feel my services could assist you, please feel free to contact me in any of the ways possible that are available on this website.

I am an aspiring character and creature artist, focusing on digital character sculpting, texturing, and character setup. With that as my focus I also make sure I am well versed in shader setup, lighting, and rendering, along with animation due to my degree from the Savannah College of Art and Design. All of these skills together give me a great grasp of the industry and more importantly the tools needed to create 3D in all of its aspects.

SKILLS

* Hard Surface 3D Modeling in Polygons & Nurbs
o Environments
o Prop/Set Modeling
o Automotive
* High Polygon 3D Character Modeling
* Low Polygon 3D Character Modeling
* Digital Sculpting w/ ZBrush
* Fur Grooming
o Fur Coloring & Texturing
* Texturing
* Animation

OTHER SKILLS

* Fully Proficient in Adobe Creative Suite Applications
* Traditional 2D Drawing and Sketching Skills

TOOLS

* Maya Unlimited
* Maya Mental Ray
* Pixologic Z Brush
* NewTek LightWave
* Adobe Photoshop
* Adobe Illustrator
* Wacom Table
 

 
  Work
  Employer: Brand New School
  Position: Maya Artist
  Period: November 2009 March 2010
  Location: Santa Monica, CA
  Description: open
Modeling characters and creatures for 3D Motion Graphics projects
Using Digital Sculpting techniques to create characters based on design
Modeling props and environments, and UVing objects
  Employer: Dilated Pixels
  Position: Character Artist
  Period: April 2010 June 2010
  Location: Hollywood, CA
  Description: open
Character Modeling using digital sculpting methods

Character texturing
  Employer: Zoic Studios
  Position: Freelance Maya Artist
  Period: March 2009 April 2010
  Location: Culver City, CA
  Description: open
Creating models for project pre-vis shots, using box modeling and digital sculpting
High polygon creature and mechanical modeling using Zbrush and Maya Unlimited
Modeling and Texturing props and environments for game cinema and episodic projects
Setting up existing models from the client to work with our Maya Mental Ray pipeline
  Employer: Zoic Studios
  Position: Freelance Character Artist
  Period: September 2010 September 2010
  Location: Culver City, CA
  Description: open
Digital Sculpting, 3D Modeling, UVing, and Texturing character and character assets for the television show "V".
  Employer: Creative Differences
  Position: Lead Texture Artist, Creature Artist
  Period: May 2010 March 2011
  Location: Burbank, CA
  Description: open
Texturing extremely high resolution creatures
Creating high resolution models usign HD sculpting techniques
Working with a team of fellow artist to create work-flow and pipeline solutions
  Employer: Moo Studios
  Position: Maya Generalist
  Period: June 2009 June 2009
  Location: Hollywood, CA
  Description: open
Modeling props for an independent short film
Task also included texturing existing props and texturing models of my own creation
Also responsible for rigging and animating objects for certain scenes
  Education
  School: Savannah College or Art and Design
  Course: 3D Animation
  Location: Savannah, GA
  Website: scad.org
 
  No Recommendation Found
 
 
Kristan Kelly says:
"Always Working. Always Looking. Always Learning."
2024 days ago
 
 
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